Otherwise, if copySource true, then set the pixel to corresponding. Time.addEventListener(TimerEvent. ActionScript 3 is the programming language for the Adobe Flash Player and Adobe.
![flash actionscript 3.0 if then flash actionscript 3.0 if then](https://actionscriptpro.files.wordpress.com/2010/11/else-if.gif)
One short function instead of one behemoth function.
#FLASH ACTIONSCRIPT 3.0 IF THEN MOVIE#
Such a function would take the mouseX and mouseY, the previous values for each, the Movie Clip, and the clip's scroll speed and return new X and Y coordinates for the clip. if you have more than one same kind of buttons on stage, you should add a. Why didn't I just make one function to scroll around via mouse? I should've. Action Script 3.0 in Flash allows you to create all kinds of fully interactive. For a while I was one of those people who complain about AS3, but no more. This is a more varied set of examples to download. You can locate my Actionscript 3 basics tutorial on this site. If you dont then you may wish to see one of my other tutorials for actionscripting basics. This tutorial assumes you know the flash environment and that you understand what actionscript is and what it does.
#FLASH ACTIONSCRIPT 3.0 IF THEN HOW TO#
This is so the clouds and pigs may scroll forever, as opposed to just once. If you're ready to move one step beyond the basics, then check out How to Do Stuff in Flash with ActionScript 3.0 (AS3). Actionscript 3.0 - Programming a movie clip to respond to your keyboard keys. There are no ActionScript classes to download and install - Flash CS3 and Flex come with all the remoting classes you need as standard. Interfacing with AMFPHP using ActionScript 3.0 has a couple of advantages. If you save ActionScript code as a text file for use in more than one Flash movie. It is fully compatible with AMF0, Flash 6,7 and 8 ActionScript 2.0, and now with AMF3, Flash 9 ActionScript 3.0. Oh yeah, and there's some code at the bottom that respawns the cloud layers and pig once they venture too far along the X axis. Once you start creating a Flash movie in ActionScript 3.0 mode.
![flash actionscript 3.0 if then flash actionscript 3.0 if then](https://i.ytimg.com/vi/Go8v4Bt3hQ0/maxresdefault.jpg)
I decided to compare the mouse X and Y positions at each tick with the positions of the previous tick, and then use that value as a constant to multiply by the various scrolling speeds (so that different layers are offset and the illusion of depth is created). I couldn't find any ActionScript 3.0 code for this, so I ended up coding it from scratch. So what we have here is a timer (which calls a function), a Data Object which holds a bunch of values for different scrolling speeds, a bunch of different Movie Clips (added in the order they should be drawn), and a big ass function that both automatically scrolls some of the layers (clouds and a pig) and scrolls every layer based on mouse movements.